Gartner Prognosen 2008: Wie Konsumenten und Technologie den Einzelhandel verändern werden

Freitag, 7. Dezember 2007 um 16:55

Develop trial criteria prior to launching a presence in virtual worlds and measure the results.

Monitor innovation in retail activity in virtual worlds and online games, particularly if you are targeting a younger demographic.

Target the right environment for your customer: In Asia/Pacific this might be in online games.  In North America, younger generations may be in social networks such as MySpace and The Sims2 while Generations X and Y may be in Second Life. In addition, it could be in retail with H&H collaboration with The Sims2 namely the Sims2 H&M Fashion Stuff.

Predicts 2008: Through 2012, the number of consumers using mobile phones to shop will increase at an average of more than 25 per cent per year. Gartner expects Asia and Europe will take the lead.

Mobile commerce has been viewed as an emerging new sales channel for retailers for some time now but retail revenue through mobile phones is currently insignificant, much less than 1 per cent of total sales.  However, as mobile phones evolve in form and function, the impact of the mobile phone on retail sales is set to increase.

Through 2010, consumers will use the phone as part of their shopping activities to search, browse, find locations and check stock.  Eventually, consumers will use mobile phones to purchase merchandise and an example of this includes event tickets.  Gartner’s advice to retailers is:

Plan how consumers will access your retail sites via mobile phone over the next two years.  Decide what information and activities they will want to ‘pull’ to their devices and what you need to do to ‘push’ that information and invest accordingly.

Decide if the mobile Web will be simply an extension of your website or and entirely different interaction touchpoint.  If you want consumers to access you via the mobile Web today, you must deal with the specifics of each major carrier.  Start out small, with very limited capabilities.

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